top of page

Wow new build system in place!

Writer's picture: Big KahunaBig Kahuna

Wow this was exciting for me to work on. There are some other things (landscape being the highest) that I should have been doing but the build system was up there too. Since this was a new system and I am starting to learn a few things about about coding (start new systems in new projects) I started this in in a project. Thus you will see very plain Jane Unreal Engine 5 starter project. But that is ok for now. Once we have all the system in we will migrate it over to the main project. What I setup so far:


  1. You can build the following:

    1. Foundations

      1. Only can be placed on ground

      2. If placed and floating it will fill in foundation to the ground up to 8 meters

      3. Can't be placed over if the ground is more than 8 meters down (this is still up for debate)

    2. Floors

      1. Can be attached to walls

      2. Can be placed on ground

      3. Walls will snap to the edges

    3. Walls

      1. Can be snapped to foundation or floor edges.

      2. Currently can be placed on ground, but that is going to change. I want all custom build stuff to be on foundations.

    4. Walls with door

    5. Walls with window

    6. Base Outer Walls

      1. Can snap to each other and towers

      2. Doesn't damage enemies

    7. Base Towers

      1. Outer Walls can snap to them.

      2. Defenses still need to be added.

  2. You can rotate the buildable before placing it.

  3. Snapping of buildables to each other (might need more work)

  4. You can destroy a placed buildable.

  5. If the buildable takes enough damage it will crumble (Chaos system)!

Started this yesterday so got a lot accomplished in a short time. Can't wait to see where this goes.



4 views0 comments

Recent Posts

See All

Comments


© 2023 by Infinite & Unbound Studios

bottom of page